Act 1

Our adventure begins with Boros, Percival, and Shalia hanging out in Gofeld looking for something to do. They get connected with Mallard Vernum and are hired to return Mallard’s family ring. Their search gets off to a rocky start, and at the end of the day they are separated and on the run from the city guards.
As told by Shalia
Following their first day of mayhem, they meet more contacts and learn that Rick Tulong has left town, heading north. They pursue him across land and sea, meet up with a new companion Oedinn Rynbryngr, finally chasing Rick into an abandoned keep in the dilapidated town of Selka. Unfortunately, they find themselves running out of the keep a short time later, much worse for wear and pursued by a band of zombies. And Boros falls to the ranks of the undead…
As told by Shalia
A thoroughly roughed up party retreats back to the main road as the sun rises. As they get there, they find a couple of haughty fellows (Sorob and Diago Woffoen) finishing off some zombies of their own. These two had been guarding a wagon on the way to Nabon, only to wake in the middle of the night to find their traveling companions falling and rising to the ranks of the zombies. They weren’t sure how it started, but now they are the only ones alive. They decide to all travel back to Nabon, where they disposed of the wagon, suited up, and headed back to Selka for the promise of riches to be had. Now much more prepared and cautious they fight their way through the more dispersed zombie pack, clear the Keep, and loot the premises. They also find the body of Rick Tulong, who apparently fell victim to a trapped door leading to the keep’s treasure room.

The party regroups in Nabon and books a ship (Galway Girl) back to Gofeld. A few hours outside of Ashmal they are attacked by pirates. The Galway Girl is rammed and the two crews fight it out. The players and their crew are victorious and manage to (barely) save their own ship from sinking. After searching the pirate ship, the party emerges from the hold to discover that the dead have risen, and are forced to fight off the zombies that attack them and the remaining crew. They then negotiate with the Captain of the Galway Girl for the players to keep the liquid goods from the pirate ship while the Captain can keep the ship itself. They share some of the information about their recent trip to Selka which spooks the captain, so Percival color-sprays the Captain into unconsciousness and convince the remaining crew to take them to Ashmal. They do this, and the party heads to Gofeld. They bring their items to the local temple of Skadi, suspecting that there is some necromantic curse at work. The Priest identifies Sorob’s amulet as a culturally significant relic of the tale of Selka, regarding the Skadi priest Maccob’s vengence against the marauder’s invasion of the town 100 years ago. The priest offers 3,000 gold for the artifact, but Sorob refuses. They sell Vernum’s ring to the patron of the Golden Wares, return Rick Tulong’s head to Tallow for zero reward, and retire to an inn.
As told by Shalia

Act 1

Occavul BBHoap